#include "SDL/SDL.h"

int main( int argc, char* args[]) {

	SDL_Surface* hello = NULL;
	SDL_Surface* screen = NULL;
	SDL_Init(SDL_INIT_EVERYTHING);
	screen = SDL_SetVideoMode(640,480,32,SDL_SWSURFACE);

	hello = SDL_LoadBMP("hello.bmp");
	SDL_BlitSurface(hello, NULL, screen, NULL);
	SDL_Flip(screen);
	SDL_Delay(2000);
	SDL_FreeSurface(hello);
	SDL_Quit();

	return 0;
}
